Blind Squirrel Games Expands Operations To Manizales, Colombia With Takeover of Distributed Development
Video game development studio Blind Squirrel Games, behind titles like Bioshock The Collection, Mass Effect Legendary Edition, and the upcoming original studio game Cosmorons, has announced that with the takeover of Manizales-based Distributed Development, it is launching Blind Squirrel Games Colombia, a new service-based studio. The new hub expands Blind Squirrel Games’ global footprint, including teams in California, Texas, and New Zealand, enabling the studio to fulfill a business goal of providing cost-effective game development services.
“Blind Squirrel Games Colombia marks an important milestone for our studio as we celebrate our 15th anniversary,” said Blind Squirrel Games CEO and Founder Brad Hendricks. “We’ve grown into a worldwide network of development excellence, increasing not just our capacity, but our creative POV and technical capabilities to provide incredible value to our partners. With Blind Squirrel Games Colombia working hand-in-hand with our other teams, we can now deliver unmatched efficiency in addition to market-leading innovation for all of our projects.”
Formerly operating as Distributed Development (known for its software development expertise with clients such as Microsoft), Blind Squirrel Games Colombia will continue to be overseen by its previous studio head, Eric Herrera, who takes on the role of Studio Director. Based in the fast-growing video game development community of Manizales, Colombia, Blind Squirrel Games Colombia looks to expand significantly in 2025 to 25–30 employees in a new location within the city.
“We’ve had the pleasure of working closely with Blind Squirrel Games over the past year on the multiplayer co-development for the PlaySide Studios title, Age of Darkness: Final Stand, and other projects to explore a potential partnership,” said Blind Squirrel Games Colombia Studio Director Eric Herrera. “As our teams easily collaborated, it became clear that formally joining forces would be mutually beneficial. Beyond our studio initiatives, we also look forward to playing a central role in nurturing and growing talent in the region.”
“Under Eric’s indelible leadership, his team has produced amazing work and custom-built technology,” added Hendricks. “We’re excited to push the boundaries of what we’re able to create together.”
Specializing in engineering innovation, Blind Squirrel Games Colombia has pioneered an Unreal Engine-based AI tool that’s being implemented globally across the studio’s systems. The proprietary tool aims to optimize project output efficiencies, including reducing port completion times.
Blind Squirrel’s original studio game Cosmorons. Photo credit: Blind Squirrel Games.